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"That said, one clear exception is in its handling of the Corvega factory, where previous drops to 25fps in the initial sewers area now resolve at 30fps on patch 1.02, albeit with a few minor drops. Tests between its launch day 1.01 and this update show few differences in the open world overall, many of which are lost within the margin of error. "Unfortunately, all signs point to Xbox One staying largely unmoved in its frame rate delivery of Fallout 4, even with patch 1.02 installed. Speaking on the issue, Digital Foundry said: And while the patch itself has been described as a "clear benefit" for console fans, the Xbox One doesn't exactly reap all of the updates' advantages as far as frame rates go.
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Nevertheless, drops in frame rate still occur on PS4, especially in areas with more complex design elements, such as Diamond City - originally Fenway Park, one of the game's many repurposed Boston landmarks - in which there have been no performance improvements reported. The gains are remarkable in one early Deathclaw battle for example, going from lengthy lulls at 25fps and under when using the mini-gun on nearby sandbags, to a practically faultless 30fps with the update." In particular, any combat that puts a strain on PS4's memory bandwidth-via the usual flurry of effects-work-now gets a marked boost on patch 1.02. "The good news is PS4's improvements aren't limited to one targeted section, but rather, the game at large is now better optimized for Sony's machine. Regarding the matter, Digital Foundry wrote: The technical analysis has revealed that no matter how much action is happening on-screen, Sony's console maintains a solid 30 FPS, a feat touted by Bethesda's VP of Marketing and PR, Pete Hines, prior to the game's release. Interestingly enough, the site is also reporting that Fallout 4's PlayStation 4 port fares a lot better than the Xbox One version.
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